// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_TEXTURE_MAPPING__
#define __H_MK_TEXTURE_MAPPING__

namespace MK3DE
{
	class MK3DE_API CTextureMapping
	{
	public:
		typedef void* TextureData;

		typedef struct _Map
		{
			_Map() : textureData(NULL) {}

			std::string fileName;
			std::string textureName;
			TextureData textureData;
		} Map;

	public:
		void AddMap(Map& map) { _vecMap.push_back(map); }
		BOOL RemoveMap(DWORD matId);
		BOOL RemoveMapByName(const char* name);
		DWORD GetMapCount() { return (DWORD)_vecMap.size(); }

		BOOL GetMapTextureFile(DWORD matId, /* out */ std::string& fileName);
		BOOL GetMapTextureName(DWORD matId, /* out */ std::string& name);
		BOOL GetMapTextureData(DWORD matId, CTextureMapping::TextureData& data);

		BOOL GetMapTextureFileByName(const char* name, std::string& texFileName);
		BOOL GetMapTextureNameByName(const char* name, std::string& texName);
		BOOL GetMapTextureDataByName(const char* name, CTextureMapping::TextureData& data);

		BOOL SetMapTextureData(DWORD matId, CTextureMapping::TextureData data);

	protected:
		std::vector<Map> _vecMap;
	};
};

#endif // __H_MK_TEXTURE_MAPPING__